![]() Hammers and heater shields, plated gauntlets and sallets, francisa and falchions, rapiers and staves - hundreds of combinations await to be combined with one another, down to the very kinds of hilts you attach them to. Additionally, weapons and armor must be crafted to better play these numbers. Before turning the game off forever, though, hear some reason: While Vagrant story is beautiful and the action exciting, its real challenges take the form of stat sheets and menus. It means that if your performance is found unsatisfactory, then one of the above elements is almost certainly working against you. There it's approach can be learned: That in order to keep up with your enemies, you must also keep up with your weapons, their types, affinities, durability, and your own proficiency in using them. Vagrant Story is at least kind enough, if in little else, to provide its codex in digital form within the menu screen. #Vagrant story difficulty manual#To get Vagrant Story to work properly I ended up having to read (gasp) the manual - a piece of advice nearing its extinction in today's feather light product cases of DLC slips and extra advertisements. It seems for years now, whenever others asked what I was playing, I would mention how it ought to be Vagrant Story. However, from the little I saw of it, I'd pine for this experience later. It was grueling and unmotivating, and I gave up each time. He'd hit for '0' damage, expend all his consumables in boss battles, and diminish his tiny pool of MP faster than I'd like. Whenever I rose from the opening dungeon, I did so defeatedly with a worthless character. I had sporadically given Vagrant Story a few not-so-fair shakes before always abandoning it. ![]()
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